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Keygen ((LINK)) Music Maker 16 Review



Chiptune, also known as chip music or 8-bit music, is a style of synthesized electronic music made using the programmable sound generator (PSG) sound chips or synthesizers in vintage arcade machines, computers and video game consoles.[5]The term is commonly used to refer to tracker format music which intentionally sounds similar to older PSG-created music (this is the original meaning of the term), as well as music that combines PSG sounds with modern musical styles.[6][7][8]It has been described as "an interpretation of many genres" since any existing song can be arranged in a chiptune style defined more by choice of instrument and timbre than specific style elements.[9]




keygen music maker 16 review


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Due to limited number of voices in those primitive chips, one of the main challenges is to produce rich polyphonic music with them. The usual method to emulate it is via quick arpeggios, which is one of the most relevant features of chiptune music (along, of course, with its electronic timbres).[11]


Some older systems featured a simple beeper as their only sound output, as the original ZX Spectrum and IBM PC; despite this, many skilled programmers were able to produce unexpectedly rich music with this bare hardware, where the sound is fully generated by the system's CPU by direct control of the beeper.


By the early 1980s, personal computers had become less expensive and more accessible than they had been previously. This led to a proliferation of outdated personal computers and game consoles that had been abandoned by consumers as they upgraded to newer machines. They were in low demand by consumers as a whole, and thus were not difficult to find, making them a highly accessible and affordable method of creating sound or art. While it has been a mostly underground genre, chiptune has had periods of moderate popularity in the 1980s and 21st century, and has influenced the development of electronic dance music.


Chiptune music began to appear with the video game music produced during the golden age of video arcade games. An early example was the opening tune in Tomohiro Nishikado's arcade game Gun Fight (1975). The first video game to use a continuous background soundtrack was Tomohiro Nishikado's 1978 release Space Invaders, which had four simple chromatic descending bass notes repeating in a loop, though it was dynamic and interacted with the player, increasing pace as the enemies descended on the player.[15]The first video game to feature continuous melodic background music was Rally-X, an arcade game released by Namco in 1980, featuring a simple tune that repeats continuously during gameplay.[16]It was also one of the earliest games to use a digital-to-analog converter to produce sampled sounds.[17]That same year, the first video game to feature speech synthesis was also released, Sunsoft's shoot 'em up arcade game Stratovox.[16]


In the late 1970s, the pioneering synthpop/electronic dance music group Yellow Magic Orchestra (YMO) were using computers to produce synthesized music.[18]Some of their early music, including their 1978 self-titled debut album, were sampling sounds from popular arcade games such as Space Invaders[19] and Gun Fight. In addition to incorporating sounds from contemporary video games into their music, the band would later have a major influence on much of the video game and chiptune music produced during the 8-bit and 16-bit eras.[20][21] Sega's 1982 arcade game Super Locomotive, for example, featured a chiptune cover version of YMO's "Rydeen" (1979);[22] several later computer games also covered the song, such as Trooper Truck (1983) by Rabbit Software as well as Daley Thompson's Decathlon (1984) and Stryker's Run (1986) arranged by Martin Galway.


By 1983, Konami's arcade game Gyruss utilized five sound chips along with a digital-to-analog converter, which were partly used to create an electronic rendition of J. S. Bach's Toccata and Fugue in D minor.[23]In 1984, former YMO member Haruomi Hosono released an album produced entirely from Namco arcade game samples entitled Video Game Music, an early example of a chiptune record[24]and the first video game music album.[25]The record featured the work of Namco's chiptune composers: Toshio Kai (Pac-Man in 1980), Nobuyuki Ohnogi (Galaga, New Rally-X and Bosconian in 1981, and Pole Position in 1982), and Yuriko Keino (Dig Dug and Xevious in 1982).[26]


A major advance for chip music was the introduction of frequency modulation synthesis (FM synthesis), first commercially released by Yamaha for their digital synthesizers and FM sound chips, which began appearing in arcade machines from the early 1980s.[27][28]Arcade game composers utilizing FM synthesis at the time included Konami's Miki Higashino (Gradius, Yie-Ar Kung Fu, Teenage Mutant Ninja Turtles) and Sega's Hiroshi Kawaguchi (Space Harrier, Hang-On, Out Run).


By the early 1980s, significant improvements to personal computer game music were made possible with the introduction of digital FM synthesis sound. Yamaha began manufacturing FM synth boards for Japanese computers such as the NEC PC-8801 and PC-9801 in the early 1980s, and by the mid-1980s, the PC-8801 and FM-7 had built-in FM sound. This allowed computer game music to have greater complexity than the simplistic beeps from internal speakers. These FM synth boards produced a "warm and pleasant sound" that musicians such as Yuzo Koshiro and Takeshi Abo utilized to produce music that is still highly regarded within the chiptune community.[29]In the early 1980s, Japanese personal computers such as the NEC PC-88 and PC-98 featured audio programming languages such as Music Macro Language (MML) and MIDI interfaces, which were most often used to produce video game music.[30]


Later on, several demo groups moved to using their own music instead of ripped game music. In 1986, Jeroen "Red" Kimmel studied Rob Hubbard's player routine and used it for original demo songs[42]before writing a routine of his own in 1987. Hobbyists were also writing their own dedicated music editor software, such as Chris Hülsbeck's Soundmonitor which was released as a type-in listing in a 1986 issue of the German C-64 magazine 64'er.[43]


The practice of SID music composition has continued seamlessly until this day in conjunction with the Commodore 64 demoscene. The High Voltage SID Collection, a comprehensive archive of SID music, contains over 40,000 pieces of SID music.[44]


The heyday of chiptune music was the 1980s.[45] The earliest commercial chiptune records produced entirely from sampling arcade game sounds have existed since the mid-1980s, an early example being Haruomi Hosono's Video Game Music in 1984.[24] Though entirely chiptune records were uncommon at the time, many mainstream musicians in the pop rock,[46]hip hop[47] and electronic music[48]genres were sampling arcade game sounds and bleeps during the golden age of video arcade games (late 1970s to mid-1980s), as early as Yellow Magic Orchestra's "Computer Game" in 1978.[19] Buckner & Garcia's "Pac-Man Fever" and the album of the same name were major hits in 1982.[46] Arcade game sounds were one of the foundational elements of the electro music genre, which in turn inspired many other electronic dance music genres such as techno and house music, which were sometimes referred to as "bleep music".[19] Space Invaders inspired Player One's "Space Invaders" (1979), which in turn provided the bassline for Jesse Saunders' "On and On" (1984),[49][50]the first Chicago house track.[51]Warp's record "Testone" (1990) by Sweet Exorcist sampled video game sounds from Yellow Magic Orchestra's "Computer Game" and defined Sheffield's bleep techno scene in the early 1990s.[52]


After the 1980s, however, chiptune music began declining in popularity.[45] Since then, up until the 2000s, chip music was rarely performed live and the songs were nearly exclusively spread as executable programs and other computer file formats. Some of the earliest examples of record label releases of pure chip music can be found in the late 1990s.[53]Chiptune music began gaining popularity again towards the end of the 1990s. The first electroclash record, I-F's "Space Invaders Are Smoking Grass" (1997), has been described as "burbling electro in a vocodered homage to Atari-era hi-jinks".[54]


In 2007, the entirely chiptune album 8-Bit Operators: The Music of Kraftwerk was released on major mainstream label Astralwerks/EMI Records, which included several prominent and noted chipmusicians, including Nanoloop[60]creator Oliver Wittchow, and LittleSoundDJ[61]creator Johan Kotlinski who appears as the artist Role Model. Kraftwerk founding member Ralf Hütter personally selected the tracks.[62]A vinyl 12-inch single version was released on February 24, 2007 as a precursor to the full-length CD, and reached as high as number 17[63]on the Billboard magazine Hot Dance Singles Sales Chart. In March 2007, the CD release reached as high as number 1 on the CMJ RPM (North American college Electronic) charts.[64][65]Edinburgh-born electronic musician Unicorn Kid has helped further popularize chiptune, especially with the song "True Love Fantasy" and other songs from the EP "Tidal Rave" being played on late night radio, including on BBC Radio 1, where he played live on the Festive Festival 2011. In Canada, Eightcubed and Crystal Castles helped the popularity further via the Toronto underground club scene and created a lasting impression with the music video "Heart Invaders" debuting on MuchMusic in 2008[66]and the single "Alice Practice" hitting 29th on NME "150 Best Tracks of the Past 15 Years".[67]


During the late 2000s, a new wave of chiptune culture took place, boosted by the release of software such as LittleSoundDJ for the Game Boy. This new culture has much more emphasis on live performances and record releases than the demoscene and tracker culture, of which the new artists are often only distantly aware.[68]In recent years, 8-bit chiptune sounds, or "video game beats", have been used by a number of mainstream pop artists. Examples include artists such as Kesha[69](most notably in "Tik Tok",[70] the best-selling single of 2010[71]),50 Cent with the hit single "Ayo Technology", Robyn, Snoop Dogg,[70]Eminem (for example, "Hellbound"), Nelly Furtado, and Timbaland (see Timbaland plagiarism controversy). The influence of video game sounds can also be heard in contemporary British electronica music by artists such as Dizzee Rascal and Kieran Hebden,[72]as well as in heavy metal bands such as DragonForce. Grime music in particular samples sawtooth wave sounds from video games which were popular in East London.[73]Some dubstep producers have also been influenced by video game chiptunes, particularly the work of Yuzo Koshiro.[74][75][76]In 2010, a BBC article stated that the "sights and sounds of old-school games" (naming Frogger and Donkey Kong as examples) are "now becoming a part of mainstream music and culture."[45]Complextro pioneer Porter Robinson has also cited video game sounds, or chiptunes, as an influence on his style of music along with 1980s analog synth music.[77]


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